

However, the particular art this model produced was never released, because Phantoon's design was subsequently changed. Model 9 is a pre-posed model of Phantoon, made from the in-game model. As a bit of trivia, the name tag on his shoulder belongs to James Pierce, as it is the only high-resolution name tag texture used in the game. Model 5 is a high-poly, pre-posed model of Anthony Higgs with a whopping 28,388 polygons. They lack any sort of collision models, unlike the rest of the models in the game. Both models have most of their rigging removed and have a scene animation to set up the camera. Two models were left in the game that were used to render some of the official artwork for the game. In the final version, it is split into multiple files. 10 is a whole version of the entire Kihunter nest and has no animations associated with it.The only difference between it and the final model, 1631, is the higher-resolution texture and lack of jagged tears in the alpha channel. 8 is the other scientist corpse, found in the Biosphere.

The early model has a higher resolution copy of the main texture used. The final model used for the scene, 1526, is fully rigged for animation.
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However, most of the models near the beginning of the list are actually earlier versions of props used in some of the game's earliest scenarios. Since the filenames aren't very useful for searching, assets are organized into groups, starting with character models. All the assets in the game are merely labeled with numbers, starting at 0 and going up well over 4000.
